The internet economy has made consumers extremely impatient and for a good reason: everything is fast and convenient online. In real life, when it comes to finding a product or place, we want everything to be as easy as looking it up on Amazon or Google maps. But real-life… can be a pain! When going to a mall for the first time, it can get very confusing to find what you’re looking for — even when you only need the washroom! Finding a place or product boils down to 3 basic steps: where am I? Where’s that place/product? …
This article is the result of dozen online (and only a few face-to-face lately 😬) conversations and feedback we’re received since Stardust Alpha has been released. If you have other ideas, drop of a line at firstname.lastname@example.org or simply tag us on Linkedin or Twitter. If you want to test StardustSDK, register your free account here.
We encourage anyone, even non-technical people, to explore spatial computing. If it’s your first time encountering AR or 3D, it might be helpful to look into those 2 articles first (using our public app and getting started with the online editor)
For Unity developers, the technical documentation should be enough and can be found here.
Many terms are referring to roughly the same idea, mainly the switch from 2D to 3D interfaces. If 3D technologies haven been used by some industries for a long time — for example in architecture — the recent developments in phone computing power, associated with globally available cloud infrastructure and good bandwidth, are now allowing almost any smartphone user to try 3D experiences, may they be in form of product visualization, face filter or game.
If anyone can try 3D experiences, building them is way harder…
To be noted, as with any AR app, recent phones are better than old ones. For iPhone users, you’ll need iOS 11 or later on an iPhone 6S or any more recent device. For Android users, Android 8.1 is required and the complete list of supported devices can be found here. Experts are estimated that 2 billion devices can run augmented reality experiences as of early 2021.
TLDR: jump straight after Stardust’s logo ;)
When we started to explore Augmented reality 3 years ago, coming from a VR background, we didn’t expect AR & VR to be so different. As a matter of fact, basic skill sets are similar, both in terms of asset creation, engine used or even deployment platform (most commonly used phones support both AR and VR). Back then, iOS’s ARkit and Android’s ARcore just got released, paving the way for mass adoption. Vuforia, Kudan, Blippar and other big players were also offering solutions to developers, but from a user point of view, everything…
Stardust SDK, visual positioning technology enabling world-scale AR